|
|
Line 3: |
Line 3: |
| ==Theta== | | ==Theta== |
| <pre> | | <pre> |
− | . . . . .:.. . . . . . . . . . . . . . . . . . .:. . . . . . . . ..... . . . .
| + | ___ _,_ __, ___ _, __, _, _, _, _,_ _, |
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− | .%;...:...X@ t% . . . . .;S t% . . . :%::::.::;%X:.S: . . . . .X:.S: . .
| + | | | | | | | | |_) | , \ / \ , | \ , ) |
− | .tt%X..X%t8% XXttt;.:;ttttt;;;X% SS;;tttttt:. tS ;StS% ;X@.;S::;ttttt;..;;tttt;tS.;S:;;;:;ttttt;.. | + | ~ ~ ~ ~~~ ~ ~ ~ ~ ~~~ ~ ~ ~ ~ ~ |
− | .tX t%.:X:.::;: ;XS.::;::.XX:..:t@;::;;: tt .%t.XXtXX %@S t%tt.::::.:XS;.::::;8S %XS::X@..::::t;
| + | |
− | .%% %t ;X t8X8@ %8% @88@% XX8.;8%%@888@X.%t..X: ;;;;..X@t StX:.8@@8::8X t8@SS%Xt 88.:@X% @888@%..
| |
− | . .S;.S; tS %t.St X8;.;t;t.:S%S t%t%::::;..S: :X.:SttS.:@@:.XtX.:X:tX t8S %%...:X: t.tX;%t ;tt;;%: | |
− | :X.:S..S;.S;:X:.@8.;88@XXt;St @SX:.8888.;S..t% SXtS@.;@X.tXS% SX;Xt X8;.@%;;:;S t8::S;;%X@@8t S;
| |
− | .;S t%.:X:.S.;S.;8S .;;;:;t:S: :%8..;;;; t% .St ;ttt; %@% :t8t ;ttt..@@..tt;;;@%.S8S tS%;t;tt.:S: | |
− | ;t;t; .t;tt.:t;tt%tttttt;t.tttt%Stttttttt: .tttttttttttttt;X%tttttttt%ttttt;%St;%;%t;%%ttttttt;.
| |
− | . ... ... ... ....... ... ........ .:.:..... ........:.... ....:.:..... ......:.:..
| |
| </pre> | | </pre> |
Revision as of 02:42, 11 March 2019
<This page is specifically formatted to be displayed on a ThetaBoard in game>
Theta
___ _,_ __, ___ _, __, _, _, _, _,_ _,
| |_| |_ | /_\ |_) | / \ / ` |_/ (_
| | | | | | | |_) | , \ / \ , | \ , )
~ ~ ~ ~~~ ~ ~ ~ ~ ~~~ ~ ~ ~ ~ ~