Aerosniper
From ThetaWiki
Aerosniper | |
---|---|
[[File:|300px|alt=Aerosniper]] | |
Basic information | |
Lead developer: | Aerocet |
Aerosniper is a powerful long-range terrain editing tool. It is inspired by VoxelSniper and re-imagined for modern versions of Minecraft. More specifically, Aerosniper provides all the tooling you're familiar with, but leverages the current block data system that replaced block IDs and data values. Aerosniper is extremely fast (faster than FAWE!) and is the perfect creative arsenal for a busy environment. Aerosniper is currently available exclusively on ThetaBlocks. This documentation will grow as the
Commands
- Base command: /as - Displays current brush settings.
- brusheslong - List primary names for brushes.
- brushes - List alternate names for brushes (typically abbreviated).
- toolvoxel - Toggle selecting voxel types using the shift + left-click or shift + right-click modifiers.
- toggle or enable or disable - Activate or deactivate all sniping tool functionality for yourself only.
- liquid - Toggle ray tracing through liquid.
- range - Toggle ranged sniping mode.
- [integer] - Change the numeric value of your sniping range.
- Base command: /b (alias: /brush) - Display current brush settings.
- [brush] - Set your brush.
- [parameters] - Set brush-specific settings or your performer type.
- [double] - Set your brush size.
- [brush] - Set your brush.
- Base command: /btool
- assign
- arrow or powder
- <toolid> - Assign the item in your hand to perform either arrow or gunpowder brush functionality for your currently selected brush.
- arrow or powder
- remove - Remove the assigned brush from the tool in your hand.
- [toolid] - Remove the assigned brush from the tool identified by the name of your choice.
- assign
- Base command: /d (alias: /default) - Reset your current brush settings.
- Base command: /p (alias: /performer)
- < m | s >[ m | s | n | x ] - If you have a performer brush selected, set your primary performer to material or state and optionally set your replacement performer to material, state, include list, or exclude list. Note: All snipes are completed without triggering physics updates except in rare cases wherein a material must be sniped with physics to avoid unintended side effects. Physics sniping cannot be toggled.
- Base command: /u (alias: /undo) - Undo your most recent action.
- [integer] - Undo a quantity of recent actions.
- Base command: /uu (alias: /undouser)
- <sniper> - Undo the most recent action of a specific online user.
- [integer] - Undo a quantity of recent actions for a specific online user.
- force - Undo a quantity of recent actions for a specific online or offline user.
- [integer] - Undo a quantity of recent actions for a specific online user.
- <sniper> - Undo the most recent action of a specific online user.
- Base command: /v (alias: /voxel) - Set your voxel to the Block Data of your target block (or air if one cannot be found).
- [block data] - Set your voxel to the typed material with optional block data.
- Base command: /vr (alias: /voxelreplace) - Set your voxel replacement to the Block Data of your target block (or air if one cannot be found).
- [block data] - Set your voxel replacement to the typed material with optional block data.
- Base command: /vc (alias: /voxelcenter).
- <integer> - Set your voxel center to an integer value.
- Base command: /vd (alias: /voxeldepth).
- <integer> - Set your voxel depth to an integer value.
- Base command: /vh (alias: /voxelheight).
- <integer> - Set your voxel height to an integer value.
- Base command: /vl (alias: /voxellist) - Add or remove the material type of your target block (or air if one cannot be found) to/from your voxel list.
- [material] - Add or remove the typed material to/from your voxel list.
Brushes
It's a-comin'.